I worked on several titles on the Dungeon Defenders franchise, including some patches for the original Dungeon Defenders, and the update to DD1, Dungeon Defenders Eternity.
Environment Assets
For Buccaneer’s Bay, I created the stone tile texture that’s present in the stucco area of the map as well as the ceramic roof tile texture. I also created the stucco buildings located throughout the level.
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For Infested Ruins, I created the hexagon stone tile texture that’s located throughout the entire level. I also created some of the stone assets, including a stone mural, the stone window frame, and the stalactite rock formations.
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For Magus Citadel, I created the stone floor tile texture. I also created both gargoyle assets, the observatory, support struts, and several of the towers located in various parts of the level.
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For Omenak, I created the tiling brick texture that’s present throughout the entire map. I also created the modular assets used to create parts of the cathedral, the bridge that connected sections of the map, and the door covering different spawn points.
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For the updated tavern, I worked on several of the step pieces, the grindstone, and the beer taps. I also worked on the barrel pieces and the crafting station
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2D Work Samples
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In addition to 3D environment assets in Dungeon Defenders, I was tasked to support the art department through 2D art samples, including some UI work and icons.