I worked on several titles on the Dungeon Defenders franchise, including some patches for the original Dungeon Defenders, and the update to DD1, Dungeon Defenders Eternity.
Environment Assets
For Buccaneer’s Bay, I created the stone tile texture that’s present in the stucco area of the map as well as the ceramic roof tile texture. I also created the stucco buildings located throughout the level.
For Infested Ruins, I created the hexagon stone tile texture that’s located throughout the entire level. I also created some of the stone assets, including a stone mural, the stone window frame, and the stalactite rock formations.
For Magus Citadel, I created the stone floor tile texture. I also created both gargoyle assets, the observatory, support struts, and several of the towers located in various parts of the level.
For Omenak, I created the tiling brick texture that’s present throughout the entire map. I also created the modular assets used to create parts of the cathedral, the bridge that connected sections of the map, and the door covering different spawn points.
For the updated tavern, I worked on several of the step pieces, the grindstone, and the beer taps. I also worked on the barrel pieces and the crafting station
2D Work Samples
In addition to 3D environment assets in Dungeon Defenders, I was tasked to support the art department through 2D art samples, including some UI work and icons.